Press Kit

Board Blitz is the first commercial game by ScrewBit Games. In our press kit you'll find resources like videos and images. If there's something that you need that's missing, or if you need something in a different format, don't hesitate to get in touch with us through our Facebook page, Twitter, or This email address is being protected from spambots. You need JavaScript enabled to view it..



Developer: ScrewBit Games

Release Date for PC/Mac/Linux: December 2019

Resolution & Frame-rate: 1920 x 1080, 60fps

Availability: PC, MAC, Linux. Possibly consoles later on


Price: ~$15.00 USD for Kickstarter backers, ~$20.00 USD retail

Contact: This email address is being protected from spambots. You need JavaScript enabled to view it.

Social: Twitter | Facebook



Board Blitz is a 4 player party game that draws inspiration from classic party games like Mario Party, Fuzion Frenzy, Super Monkey Ball, and many others. We have fond memories of playing these games with our friends, and our main goal with Board Blitz is to bring back that experience to PC, MAC and Linux, complete with online play. Given the opportunity we'd also like to make the game available on consoles (PS4, SWITCH, XB1), and where possible include cross-platform play.


Board Blitz features two game modes, Board Blitz mode and Mini Blitz mode. Board Blitz mode works largely like the earlier Mario Party games. The players take turns throwing the dice, and then make their way around a board while trying to collect as many orbs as possible. Each board in the game has its own unique mechanics which the players can take advantage of to get ahead.


After each turn, the players face off against each other in one of 50 available minigames. By winning at these minigames the players can gain the upper hand in the hunt for more orbs. The player with the most orbs at the end of the final turn wins the game!


Mini Blitz mode is perfect for someone who isn't interested in the board aspect of the game, or that just don't have the time for it. In this mode, the players compete against each other by playing only minigames. The players can choose to play random minigames, or put together a custom playlist of minigames. In this mode the player that wins the most minigames wins the game. Both the Board Blitz mode and the Mini Blitz mode can be played either locally with friends, or online.



• Two game modes (Board Blitz mode and Mini Blitz mode.)

• Local & Online multiplayer (For both game modes.)

• 50 fun-filled minigames inspired by classic party games.

• Split screen gameplay (Used for some of the minigames.)

• 4 different game boards each with their own theme and different mechanics.

• 4 playable characters.

• Character customization (masks and hats.)

• AI players (You don't need to have 4 people to play.)

• One-ticket-to-play system (Just like a real life board-game only one of you needs to own the game to be able to play with friends! We cannot guarantee this feature at this time, but will pursue it.)



Peter Sjöstrand

Peter Sjöstrand is a graphic designer who's been into modding and game design going all the way back to the mid 90s. Now he's pursuing his dream of making a living as an independent game developer. He handles gameplay design, art, modeling and animation. Some of Peter's favourite games include Final Fantasy VII, Shenmue, Resident Evil 4, Super Mario Galaxy, and The Legend of Zelda: The Wind Waker.


Edgar Cebolledo

Edgar Cebolledo is the programmer for Board Blitz. He's been interested in game development for as long as he can remember and has been working on games together with Peter since 2010. With Board Blitz he hopes to finally be able to work on games full-time. Some of Edgar's favourite games include The Legend of Zelda: Ocarina of Time, The Last of Us, Bloodborne and Mega Man X.


Thomas Blackburn

Thomas Blackburn is the music composer for Board Blitz. Some of Thomas's favourite games include Mega Man 2, The Legend of Zelda: Ocarina of Time, Super Smash Bros, Mario Kart Wii/8 and Rock Band 2.


Additional Support By:

Fernando Guardiola - Modeling / Animation

Ontikarus Ryan - Testing / Tweaking

Johan Sjöstrand - Testing / Tweaking

Justin Brown - Testing / Tweaking

Jouni Välimaa - Testing / Tweaking

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